I have an application (an engineering question at work!) where I have to
create a simulation based on rotation of vectors. The only problem is that
it's a specifically defined Euler system where each subsequent rotation is
done on the "local", not the "universal" axis of the cube.
My head keeps exploding when I try to grasp how to do this in povray.
Any tips (especially references with visual clues)? thanks in advance.
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